The Faction as they call themselves, are a tightly-wound group of mercenaries that do what is paid for by their boss. Originally was started by the Boss himself, who has never been seen, not even by the guards!
Rules
The Faction is known to have really harsh rules, but it is by those rules that they stay alive and so-tightly-wound. It's a secret organization after all!
- All mercenaries and workers under the Boss must be at least 18 years of age. There has been known to be rape on the scene, and as the Boss puts it "We ain't a babysittin' service."
- Weapons usually include any type of short dagger, knife, hand guns (of all types), rifles, shotguns, submachine guns, and stun guns. Workers need to be light-footed for a reason.
- All assassins and personnel MUST have communications devices. The infiltration team will carry smaller ones for stealth reasons.
- Medical equipment will be given to each team member at the start of each mission, so healing packs, gauze, and other such things will be handed out.
- Unusual equipment, be it grappling hooks, keycards or anything else not found in or around the buildings will be given depending on each mission.
- All treasure not part of a mission will be divided and cashed out in value to each member of the infiltration team.
- NO man left behind. Period. Guards are a dime a dozen, training assassins takes years.
- Assassins trained in magic are usually captured for experimentation or manipulation. No magical powers.
Roles
- The “Boss”. He is the one that hires Amanda-Starr and the other assassins/thieves/specialists for their missions. [ Status: Profile needs done ]
- Amanda-Starr. The usual lead of the infiltrating team. A part of a brutal experimentation. Read her profile for details.
- Thieves. Responsible for capturing specific items and bringing them to “The Boss”. Extra treasures or items of value will be split up among the group. So if they see anything, they are encouraged to grab it. [ Status: 15 Members ]
- Assassins. Responsible for killing guards and any opposition. Also may be sent out to do special or specific kills. Depends on mission. [ Status: 4 Members ]
- Technicians. Responsible for checking security systems, redirecting lasers. If a technician is sent on a mission, they will be equipped with chaff grenades to stuff up the cameras and other security equipment. [ Status: 4 Members ]
- Snipers. Responsible for watching the assassins’ and everyone else’s backs while in the buildings! [ Status: 8 Members ]
- Sirens/Bards. Responsible for luring guards away so that the others can move efficiently and quickly to the destination. [ Status: 2 Members ]
- Guards/Security. Responsible for opposing the infiltrating team in any means necessary. [ INFINITE enemies. These are the "bad" guys. ]